And figuring out how to take on an enemy fortress, probing for weak spots and choosing your opportunities carefully, can be exciting as well. All the modular pieces you can construct your walls and towers from allow for some interesting and clever set-ups to maximize your advantages against a larger force, especially if you know a thing or two about how real castles were designed in these eras. But once those armies get on the move, that's sort of all it boils down to.Ĭombat in Stronghold Warlords is at its best during sieges, whether you're on the attacking or the defending side. This helps your cities feel like a bit more than just a collection of peasants dumping gold in a pile to fund your armies like in a traditional RTS. You can choose whether to keep your people in line through love or fear.Keeping happiness at least somewhat positive is important because it's the only way your population will grow, and raising taxes to afford higher-tier units is only possible if you're giving something back in return, like more rice rations or fancy new silk duds. I enjoyed the tension this created because I could see how much productivity I could squeeze out of my people and also keep each new stronghold from feeling like a repeat of the last. The other offers creature comforts that will inspire the troops and endear you in the hearts of the commoners, but also lowers their resource output since they're spending too much time playing lawn darts or whatever. One building chain will let you construct torture racks and other unsubtle symbols of oppression, which make your workers work faster but demoralize your armies and reduce your popularity. That’s been true of the series as a whole, but Warlords has added a new wrinkle in that you can choose whether to keep your people in line through love or fear. It does a good job of scratching that Tetris-y itch and making long-term planning pay off. You really have to try and picture how everything is going to fit together, on top of building out your defenses to maximize your home field advantage. Decisions like placing your main stockpile close to resource collection areas can have a big effect on the efficiency of your economy, and keeping your people happy later on will partly depend on how many of your buildings are in the radius of temples. And it's not just the availability of natural resources you need to worry about. assuming no one razes it to the ground first. You're going to be turning an open plot of land into an impressive, thriving walled city. This is a medium AI that uses a variety of cheap, normal and good Troops.The biggest, often refreshing difference between a Stronghold game and, say, Warcraft or StarCraft, is in how it pushes you to think about space. According to tradition, the Xia dynasty was established by the legendary Yu the Great, after Shun, the last of the Five Emperors,gave the throne to him." "The Xia dynasty is the first dynasty in traditional Chinese historiography. This is a strong AI that only uses Imperial Troops. At the end of the Warring States period it was destroyed by the Qin in 223 BCE during the Qin's wars of unification." Chu was located in the south of the Zhou heartland. Their first ruler was King Wu of Chu in the early 8th century BCE. This Mod currently add the following Features to the game, with full single and multiplayer support.
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